feat(projects): migrate haumdaucherde website into monorepo and document in AGENTS.md
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<script setup lang="ts">
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import { ref, onMounted, onUnmounted, computed } from 'vue'
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const props = defineProps<{
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t: (key: string) => string
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theme: string
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}>()
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const emit = defineEmits(['close', 'unlock-nat'])
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const canvas = ref<HTMLCanvasElement | null>(null)
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const gameState = ref<'start' | 'playing' | 'gameOver' | 'win'>('start')
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const score = ref(0)
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const level = ref(1)
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const TOTAL_LEVELS = 10
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let ctx: CanvasRenderingContext2D | null = null
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let animationId: number
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let playerX = 180
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const playerY = 500
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const playerWidth = 40
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const playerHeight = 40
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// Theme-based configurations
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const themeConfig = computed(() => {
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switch (props.theme) {
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case 'unicorn':
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return {
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bg: '#fff0fb',
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player: '🦄',
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obstacles: { trash: '🍬', boat: '🍭', boar: '🧁' },
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waves: 'rgba(255, 105, 180, 0.3)'
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}
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case 'luxury':
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return {
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bg: '#0a0a0a',
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player: '👑',
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obstacles: { trash: '💎', boat: '💍', boar: '💰' },
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waves: 'rgba(212, 175, 55, 0.4)'
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}
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case 'win95':
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return {
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bg: '#c0c0c0',
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player: '🖱️',
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obstacles: { trash: '🗑️', boat: '📁', boar: '💣' },
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waves: 'rgba(0,0,0,0.1)'
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}
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case 'nat':
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return {
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bg: '#1a2f1a',
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player: '🐗',
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obstacles: { trash: '🪵', boat: '🛶', boar: '🦢' },
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waves: 'rgba(255,255,255,0.1)'
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}
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default:
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return {
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bg: '#1e3a8a',
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player: '🦢',
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obstacles: { trash: '🗑️', boat: '🚤', boar: '🐗' },
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waves: 'rgba(255,255,255,0.2)'
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}
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}
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})
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interface Obstacle {
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x: number
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y: number
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type: 'trash' | 'boat' | 'boar'
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speed: number
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}
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const obstacles = ref<Obstacle[]>([])
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const keys = ref<Record<string, boolean>>({})
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// Touch handling
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const handleTouchMove = (e: TouchEvent) => {
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if (gameState.value !== 'playing') return
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const touchX = e.touches[0].clientX
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const canvasRect = canvas.value?.getBoundingClientRect()
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if (canvasRect) {
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playerX = Math.max(0, Math.min(360, (touchX - canvasRect.left) * (400 / canvasRect.width) - (playerWidth / 2)))
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}
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}
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const initGame = () => {
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gameState.value = 'playing'
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score.value = 0
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level.value = 1
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obstacles.value = []
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playerX = 180
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gameLoop()
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}
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const gameLoop = () => {
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if (gameState.value !== 'playing') return
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update()
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draw()
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animationId = requestAnimationFrame(gameLoop)
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}
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const update = () => {
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// Move player (Keyboard)
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const speed = 7 // Made slightly faster for easier control
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if (keys.value['ArrowLeft'] && playerX > 0) playerX -= speed
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if (keys.value['ArrowRight'] && playerX < 360) playerX += speed
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// Spawn obstacles - Adjusted frequency for better balance
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const spawnChance = 0.01 + level.value * 0.002
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if (Math.random() < spawnChance) {
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const type = level.value === TOTAL_LEVELS ? 'boar' : (Math.random() > 0.6 ? 'trash' : 'boat')
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obstacles.value.push({
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x: Math.random() * 370,
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y: -50,
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type: type,
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speed: 1.5 + level.value * 0.45 // Slightly slower for level 1 but scales up
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})
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}
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// Move and filter obstacles
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obstacles.value.forEach(obs => {
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obs.y += obs.speed
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// Collision detection (with a bit of buffer for better feel)
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const buffer = 10
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if (
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playerX + buffer < obs.x + 30 &&
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playerX + playerWidth - buffer > obs.x &&
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playerY + buffer < obs.y + 30 &&
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playerY + playerHeight - buffer > obs.y
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) {
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gameState.value = 'gameOver'
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}
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})
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obstacles.value = obstacles.value.filter(obs => obs.y < 650)
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// Score and level up
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score.value += 1
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if (score.value % 500 === 0 && level.value < TOTAL_LEVELS) {
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level.value += 1
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}
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// Win condition
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if (score.value >= TOTAL_LEVELS * 500 + 500) {
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gameState.value = 'win'
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emit('unlock-nat')
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}
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}
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const draw = () => {
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if (!ctx) return
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ctx.clearRect(0, 0, 400, 600)
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// Draw Background
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ctx.fillStyle = themeConfig.value.bg
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ctx.fillRect(0, 0, 400, 600)
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// Draw Waves
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ctx.strokeStyle = themeConfig.value.waves
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ctx.lineWidth = 2
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for (let i = 0; i < 5; i++) {
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const y = (Date.now() / 20 + i * 120) % 650
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ctx.beginPath()
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ctx.moveTo(0, y)
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ctx.bezierCurveTo(100, y - 10, 300, y + 10, 400, y)
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ctx.stroke()
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}
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// Draw Player
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ctx.font = '40px Arial'
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ctx.textAlign = 'left'
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ctx.textBaseline = 'top'
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ctx.fillText(themeConfig.value.player, playerX, playerY)
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// Draw Obstacles
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obstacles.value.forEach(obs => {
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const emoji = themeConfig.value.obstacles[obs.type]
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ctx.fillText(emoji, obs.x, obs.y)
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})
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}
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const handleKeydown = (e: KeyboardEvent) => keys.value[e.key] = true
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const handleKeyup = (e: KeyboardEvent) => keys.value[e.key] = false
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onMounted(() => {
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if (canvas.value) {
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ctx = canvas.value.getContext('2d')
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window.addEventListener('keydown', handleKeydown)
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window.addEventListener('keyup', handleKeyup)
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}
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})
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onUnmounted(() => {
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cancelAnimationFrame(animationId)
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window.removeEventListener('keydown', handleKeydown)
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window.removeEventListener('keyup', handleKeyup)
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})
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</script>
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<template>
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<div class="game-overlay fancy-glass">
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<div class="game-window">
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<div class="game-header">
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<span>{{ t('game.title') }}</span>
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<button @click="emit('close')">X</button>
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</div>
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<div class="canvas-container">
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<canvas
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ref="canvas"
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width="400"
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height="600"
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@touchmove.prevent="handleTouchMove"
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></canvas>
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<div v-if="gameState === 'start'" class="overlay-content">
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<h2>{{ t('game.title') }}</h2>
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<p>Weich am Schmarrn in da Donau aus!</p>
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<p style="font-size: 0.8rem; margin-top: 10px; opacity: 0.8;">Desktop: Pfeile | Mobile: Wischen</p>
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<button @click="initGame">{{ t('game.start') }}</button>
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</div>
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<div v-if="gameState === 'gameOver'" class="overlay-content">
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<h2 style="color: #ff4444; margin-bottom: 5px;">{{ t('game.gameOver') }}</h2>
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<p>Level: {{ level }} / {{ TOTAL_LEVELS }}</p>
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<p>Score: {{ score }}</p>
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<button @click="initGame">No amoi!</button>
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</div>
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<div v-if="gameState === 'win'" class="overlay-content">
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<h2 style="color: #44ff44; margin-bottom: 10px;">🏆 {{ t('game.win') }}</h2>
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<p>Du hosd an NATinator bsiegt!</p>
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<p style="color: #ffd700; font-weight: bold; margin-top: 10px;">🐗 NAT-Modus freigschaltet!</p>
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<button @click="emit('close')">Zruck zur Website</button>
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</div>
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<div v-if="gameState === 'playing'" class="game-stats">
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<div class="stats-left">
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<span class="level-badge">{{ t('game.level') }} {{ level }}/{{ TOTAL_LEVELS }}</span>
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<span v-if="level === TOTAL_LEVELS" class="boar-alert">🐗 BOAR RAIN! 🐗</span>
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</div>
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<span class="score-display">Score: {{ score }}</span>
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</div>
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<!-- Progress Bar -->
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<div v-if="gameState === 'playing'" class="progress-container">
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<div class="progress-bar" :style="{ width: (score / (TOTAL_LEVELS * 500 + 500)) * 100 + '%' }"></div>
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</div>
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</div>
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</div>
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</div>
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</template>
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<style scoped>
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.game-overlay {
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position: fixed;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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z-index: 2000;
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display: flex;
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align-items: center;
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justify-content: center;
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background: rgba(0,0,0,0.8);
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}
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.game-window {
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background: #c0c0c0;
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border: 3px solid;
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border-color: #ffffff #808080 #808080 #ffffff;
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padding: 4px;
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width: 420px;
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}
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.game-header {
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background: #000080;
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color: white;
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padding: 4px 8px;
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display: flex;
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justify-content: space-between;
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align-items: center;
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font-weight: bold;
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margin-bottom: 4px;
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}
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.game-header button {
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background: #c0c0c0;
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border: 2px solid;
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border-color: #ffffff #808080 #808080 #ffffff;
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padding: 0 6px;
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cursor: pointer;
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color: black;
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}
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.canvas-container {
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position: relative;
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border: 2px solid #000;
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}
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canvas {
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display: block;
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background: #1e3a8a;
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}
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.overlay-content {
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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background: rgba(0,0,0,0.7);
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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color: white;
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text-align: center;
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padding: 20px;
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}
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.overlay-content h2 { margin-bottom: 20px; }
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.overlay-content button {
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background: #c0c0c0;
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border: 3px solid;
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border-color: #ffffff #808080 #808080 #ffffff;
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padding: 10px 20px;
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font-weight: bold;
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cursor: pointer;
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margin-top: 20px;
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}
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.game-stats {
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position: absolute;
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top: 10px;
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left: 10px;
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right: 10px;
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display: flex;
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justify-content: space-between;
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align-items: center;
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color: white;
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font-weight: bold;
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background: rgba(0,0,0,0.6);
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padding: 8px 12px;
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pointer-events: none;
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font-size: 0.9rem;
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}
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.stats-left {
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display: flex;
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flex-direction: column;
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gap: 4px;
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}
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.level-badge {
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color: #fbbf24;
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}
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.boar-alert {
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color: #ff4444;
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font-size: 0.7rem;
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animation: blink 0.5s infinite;
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}
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@keyframes blink {
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50% { opacity: 0; }
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}
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.progress-container {
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position: absolute;
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bottom: 0;
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left: 0;
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right: 0;
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height: 4px;
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background: rgba(0,0,0,0.3);
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}
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.progress-bar {
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height: 100%;
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background: #4ade80;
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transition: width 0.3s;
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}
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@media (max-width: 450px) {
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.game-window {
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width: 95vw;
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}
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.canvas-container {
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width: 100%;
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}
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canvas {
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width: 100%;
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height: auto;
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}
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}
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</style>
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