feat(sasch40): major overhaul with doodle jump, party bunker, and guitar hero

- Add global settings & pause modal (gear icon) with mute and reset, removing obsolete bag button
- Extend Prologue with Flo Maier (castle fire game over & Löschzug restart) and Viktor (vampire bite game over & Knoblauch restart)
- Rebuild Akt II as 3-level vertical Doodle Jump climber to rescue sisters Saskia, Maja, and Miriam with custom pixel portraits
- Update Akt III Schankraum with seamless oak floor, double-tap 'Luke zum Party Bunker', duel intro modals, and Hansi's departure in Hinterland
- Rebuild Akt IV as 3-lane medieval Guitar Hero rock concert with live crowd meter, combo multipliers, and Hansi duo
- Update AGENTS.md architectural documentation and playtest test suite
This commit is contained in:
Moritz Graf
2026-09-24 18:22:28 +02:00
parent 6374ba9e8a
commit 8a0b65c3fa
22 changed files with 2307 additions and 1250 deletions
@@ -11,18 +11,32 @@ import CertificateModal from './CertificateModal.vue'
const store = useGameStore()
const platformerRef = ref<InstanceType<typeof PlatformerView> | null>(null)
const inventoryOpen = ref(false)
const concertRef = ref<InstanceType<typeof PartyExpressView> | null>(null)
function handleJump() {
if (platformerRef.value) {
if (store.currentAct === 'platformer' && platformerRef.value) {
platformerRef.value.onJump()
} else if (store.currentAct === 'party_express' && concertRef.value) {
concertRef.value.hitLane(2)
}
}
function handleDpad(dir: 'left' | 'right', pressed: boolean) {
if (platformerRef.value) {
function handleButtonB() {
if (store.currentAct === 'party_express' && concertRef.value) {
concertRef.value.hitLane(1)
} else {
store.addBeer()
}
}
function handleDpad(dir: 'left' | 'right' | 'down', pressed: boolean) {
if (store.currentAct === 'platformer' && platformerRef.value) {
if (dir === 'left') platformerRef.value.onLeft(pressed)
if (dir === 'right') platformerRef.value.onRight(pressed)
} else if (store.currentAct === 'party_express' && concertRef.value && pressed) {
if (dir === 'left') concertRef.value.hitLane(0)
if (dir === 'down') concertRef.value.hitLane(1)
if (dir === 'right') concertRef.value.hitLane(2)
}
}
@@ -30,8 +44,26 @@ function toggleAudio() {
store.toggleMute()
}
function toggleInventory() {
inventoryOpen.value = !inventoryOpen.value
const settingsOpen = ref(false)
function openSettings() {
sound.playDialogueBlip()
settingsOpen.value = true
store.pauseGame()
}
function closeSettings() {
sound.playDialogueBlip()
settingsOpen.value = false
store.resumeGame()
}
function resetGameFromSettings() {
if (confirm('Möchtest du das gesamte Spiel wirklich von vorne neu beginnen?')) {
settingsOpen.value = false
store.resumeGame()
store.resetGame()
}
}
</script>
@@ -48,8 +80,8 @@ function toggleInventory() {
{{ store.currentAct === 'prologue' ? 'AKT I' : store.currentAct === 'platformer' ? 'AKT II' : store.currentAct === 'tavern' ? 'AKT III' : store.currentAct === 'party_express' ? 'AKT IV' : store.currentAct === 'finale' ? 'AKT V' : '' }}
</span>
</div>
<button class="sound-toggle" @click="toggleAudio">
{{ store.soundMuted ? '🔇 TON' : '🔊 135 BPM' }}
<button class="settings-toggle-btn" @click="openSettings" title="Einstellungen & Pause" aria-label="Einstellungen">
⚙️
</button>
</div>
@@ -60,7 +92,7 @@ function toggleInventory() {
<PrologueView v-else-if="store.currentAct === 'prologue'" />
<PlatformerView v-else-if="store.currentAct === 'platformer'" ref="platformerRef" />
<TavernView v-else-if="store.currentAct === 'tavern'" />
<PartyExpressView v-else-if="store.currentAct === 'party_express'" />
<PartyExpressView v-else-if="store.currentAct === 'party_express'" ref="concertRef" />
<CertificateModal v-else-if="store.currentAct === 'finale'" />
</div>
</div>
@@ -99,7 +131,14 @@ function toggleInventory() {
@mousedown="handleDpad('right', true)"
@mouseup="handleDpad('right', false)"
>▶</button>
<button class="dpad-btn dpad-down" disabled></button>
<button
class="dpad-btn dpad-down"
:disabled="store.currentAct !== 'party_express'"
@touchstart.prevent="handleDpad('down', true)"
@touchend.prevent="handleDpad('down', false)"
@mousedown="handleDpad('down', true)"
@mouseup="handleDpad('down', false)"
>▼</button>
</div>
<span class="control-label">D-PAD</span>
</div>
@@ -108,9 +147,9 @@ function toggleInventory() {
<div class="center-controls">
<div class="royal-crest">👑</div>
<div class="pill-buttons">
<button class="pill-btn" @click="toggleInventory">
<button class="pill-btn" @click="openSettings">
<span class="pill-key">SELECT</span>
<span class="pill-sub">BEUTEL</span>
<span class="pill-sub">PAUSE</span>
</button>
<button class="pill-btn" @click="toggleAudio">
<span class="pill-key">START</span>
@@ -124,7 +163,7 @@ function toggleInventory() {
<div class="action-buttons">
<button
class="action-round-btn btn-b"
@click="store.addBeer"
@click="handleButtonB"
>
<span class="btn-letter">B</span>
</button>
@@ -137,8 +176,8 @@ function toggleInventory() {
</button>
</div>
<div class="action-labels">
<span>O'ZAPFT (B)</span>
<span>SPRUNG (A)</span>
<span>{{ store.currentAct === 'party_express' ? 'SAITE G (B)' : "O'ZAPFT (B)" }}</span>
<span>{{ store.currentAct === 'party_express' ? 'SAITE A (A)' : 'SPRUNG (A)' }}</span>
</div>
</div>
</div>
@@ -154,21 +193,27 @@ function toggleInventory() {
<span class="adv-icon">🍻</span>
<span class="adv-val">{{ store.beers }} Helles</span>
</div>
<button class="inv-mini-btn" @click="toggleInventory">
🎒 Beutel
</button>
</div>
<!-- Inventory Drawer Modal -->
<div v-if="inventoryOpen" class="inventory-drawer" @click="inventoryOpen = false">
<div class="inventory-card" @click.stop>
<h3>👑 KÖNIGLICHER LEERGUTSACK</h3>
<ul class="inventory-items">
<li v-for="item in store.inventory" :key="item" class="inv-item">
✨ {{ item }}
</li>
</ul>
<button class="close-inv-btn" @click="inventoryOpen = false">Schließen</button>
<!-- Settings & Pause Modal -->
<div v-if="settingsOpen" class="settings-overlay" @click="closeSettings">
<div class="settings-card" @click.stop>
<div class="settings-header">
<h3 class="settings-title">⚙️ EINSTELLUNGEN & PAUSE</h3>
<button class="settings-close-x" @click="closeSettings">✕</button>
</div>
<p class="settings-paused-hint">⏸️ Spiel und Timer pausiert</p>
<div class="settings-actions">
<button class="settings-btn" @click="toggleAudio">
{{ store.soundMuted ? '🔇 Ton: AUS (Einschalten)' : '🔊 Ton: 135 BPM AN (Stummschalten)' }}
</button>
<button class="settings-btn reset-danger-btn" @click="resetGameFromSettings">
🔄 Spiel neu starten (Reset)
</button>
<button class="settings-btn resume-btn" @click="closeSettings">
▶ Weiterspielen
</button>
</div>
</div>
</div>
</div>
@@ -237,15 +282,23 @@ function toggleInventory() {
border-radius: 2px;
}
.sound-toggle {
background: #78350f;
color: #fef08a;
.settings-toggle-btn {
background: rgba(120, 53, 15, 0.7);
color: #ffd700;
border: 1px solid #ffd700;
border-radius: 4px;
font-family: 'Press Start 2P', monospace;
font-size: 7px;
padding: 4px 6px;
font-size: 13px;
padding: 2px 6px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.15s ease;
}
.settings-toggle-btn:hover, .settings-toggle-btn:active {
background: #b45309;
transform: scale(1.1);
}
/* Screen Bezel */
@@ -303,17 +356,6 @@ function toggleInventory() {
color: #ffd700;
}
.inv-mini-btn {
background: #78350f;
color: #fef08a;
border: 1px solid #b45309;
border-radius: 4px;
padding: 4px 8px;
font-family: 'Press Start 2P', monospace;
font-size: 7px;
cursor: pointer;
}
/* Parchment Status Bar */
.parchment-scroll {
background: #fdf6e2;
@@ -510,54 +552,119 @@ function toggleInventory() {
color: #d4af37;
}
/* Inventory Modal */
.inventory-drawer {
/* Settings & Pause Modal */
.settings-overlay {
position: absolute;
inset: 0;
background: rgba(0, 0, 0, 0.75);
background: rgba(0, 0, 0, 0.85);
display: flex;
align-items: center;
justify-content: center;
z-index: 200;
z-index: 250;
padding: 16px;
}
.inventory-card {
.settings-card {
background: #2b1810;
border: 3px solid #d4af37;
border-radius: 8px;
padding: 16px;
width: 80%;
padding: 18px;
width: 100%;
max-width: 320px;
color: #fef3c7;
box-shadow: 0 0 24px rgba(0, 0, 0, 0.9);
}
.inventory-card h3 {
.settings-header {
display: flex;
justify-content: space-between;
align-items: center;
border-bottom: 1.5px solid #78350f;
padding-bottom: 8px;
margin-bottom: 12px;
}
.settings-title {
font-family: 'Press Start 2P', monospace;
font-size: 9px;
font-size: 8px;
color: #ffd700;
margin-top: 0;
margin: 0;
}
.inventory-items {
list-style: none;
padding: 0;
margin: 12px 0;
}
.inv-item {
font-family: 'MedievalSharp', serif;
font-size: 15px;
padding: 4px 0;
border-bottom: 1px dashed #78350f;
}
.close-inv-btn {
background: #78350f;
color: #fff;
border: 1px solid #d4af37;
border-radius: 4px;
padding: 6px 12px;
font-family: 'Press Start 2P', monospace;
font-size: 7px;
.settings-close-x {
background: #7f1d1d;
color: #fef08a;
border: 1px solid #ef4444;
border-radius: 50%;
width: 26px;
height: 26px;
display: flex;
align-items: center;
justify-content: center;
font-size: 13px;
font-weight: bold;
cursor: pointer;
line-height: 1;
transition: all 0.15s ease;
}
.settings-close-x:hover {
background: #dc2626;
transform: scale(1.1);
}
.settings-paused-hint {
font-family: 'Press Start 2P', monospace;
font-size: 6.5px;
color: #38bdf8;
text-align: center;
margin: 0 0 16px 0;
}
.settings-actions {
display: flex;
flex-direction: column;
gap: 10px;
}
.settings-btn {
background: #3b2014;
color: #fef08a;
border: 1.5px solid #b45309;
border-radius: 6px;
padding: 10px 8px;
font-family: 'MedievalSharp', serif;
font-size: 14px;
font-weight: bold;
cursor: pointer;
text-align: center;
transition: all 0.15s ease;
}
.settings-btn:hover {
background: #78350f;
border-color: #ffd700;
}
.reset-danger-btn {
background: rgba(127, 29, 29, 0.4);
border-color: #ef4444;
color: #fca5a5;
}
.reset-danger-btn:hover {
background: #991b1b;
color: #fff;
border-color: #f87171;
}
.resume-btn {
background: #15803d;
border-color: #86efac;
color: #fff;
}
.resume-btn:hover {
background: #16a34a;
}
</style>
@@ -51,10 +51,10 @@ function handleStart() {
<div class="scroll-section">
<h3 class="section-title">🎮 WAS DICH IM SPIEL ERWARTET</h3>
<ul class="features-list">
<li><strong>🏃‍♂️ Retro Jump & Run:</strong> Hüpfe über die Dächer der Hopfen-Pfade und sammle die verlorenen Kronkorken ein.</li>
<li><strong>🍻 Tavernen-Abenteuer:</strong> Sprich mit Verena, Lutz (ZTUL), Armend, Amy, Mane & Pü und gewinne das bayerische Beleidigungs-Gstanzl-Fechten!</li>
<li><strong>☁️ Doodle Jump Schwesternrettung:</strong> Hüpfe von Wolke zu Wolke hinauf und rette Saschas drei Schwestern Saskia, Maja und Miriam!</li>
<li><strong>🍻 Tavernen-Abenteuer:</strong> Erkunde Gaststube, Atelier, Marktplatz, Hinterland & den geheimen Party Bunker. Bezwinge NAT im Wildschwein-Duell und gewinne das bayerische Gstanzl-Fechten!</li>
<li><strong>🌴 Der Zauberspiegel:</strong> Finde das geheime Urlaubserinnerungs-Easter-Egg von Buschkönig Zuluman.</li>
<li><strong>🔊 Der 135-BPM-Express:</strong> Rase mit den Hof-DJs auf dem Bollerwagen und versorge das feiernde Gefolge.</li>
<li><strong>🎸 Mittelalter Guitar Hero:</strong> Rocke als Barden-Duo mit Ritter Hansi auf der Schlossbühne sein legendäres Abschiedskonzert nach Münchanien!</li>
<li><strong>🏆 Highscore-Urkunde:</strong> Hol dir am Ende deine persönliche königliche Punktzahl und vergleiche dich mit allen Partygästen!</li>
</ul>
</div>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -17,6 +17,10 @@ function selectChoice(choice: typeof PROLOGUE_DIALOGUES['start']['choices'][0])
if (choice.action === 'unlockBridgerton') {
store.unlockEasterEgg('bridgerton')
}
if (choice.action === 'resetPrologue') {
currentNodeId.value = 'start'
return
}
if (choice.action === 'startPlatformer') {
store.setAct('platformer')
return
@@ -24,6 +28,9 @@ function selectChoice(choice: typeof PROLOGUE_DIALOGUES['start']['choices'][0])
if (choice.nextId && PROLOGUE_DIALOGUES[choice.nextId]) {
currentNodeId.value = choice.nextId
if (PROLOGUE_DIALOGUES[choice.nextId].isGameOver) {
sound.playBoarHit()
}
}
}
@@ -32,14 +39,14 @@ const currentSpeaker = () => CHARACTERS[currentNode().speakerId] || CHARACTERS['
</script>
<template>
<div class="prologue-container">
<div class="prologue-container" :class="{ 'game-over-active': currentNode().isGameOver }">
<!-- Balcony Visual Scene with Regal Portrait Frame -->
<div class="scene-visual">
<div class="scene-visual" :class="{ 'fire-visual': currentNodeId === 'flo_game_over', 'vampire-visual': currentNodeId === 'viktor_game_over' }">
<div class="balcony-backdrop"></div>
<div class="scene-tag">
<span class="scene-title">SCHLOSS HAUMDAUCHER – DER BALKON</span>
<span class="scene-title">{{ currentNode().isGameOver ? '💀 GAME OVER – HAUMDAUCHER KAPUTT!' : 'SCHLOSS HAUMDAUCHER – DER BALKON' }}</span>
</div>
<div class="speaker-frame">
<div class="speaker-frame" :class="{ 'game-over-frame': currentNode().isGameOver }">
<img
:src="currentSpeaker().portrait"
:alt="currentSpeaker().name"
@@ -49,7 +56,7 @@ const currentSpeaker = () => CHARACTERS[currentNode().speakerId] || CHARACTERS['
</div>
<!-- Retro Dialogue Card -->
<div class="dialogue-card">
<div class="dialogue-card" :class="{ 'game-over-card': currentNode().isGameOver }">
<div class="dialogue-header">
<div class="speaker-name-badge">
<span class="speaker-name">{{ currentSpeaker().name }}</span>
@@ -57,7 +64,7 @@ const currentSpeaker = () => CHARACTERS[currentNode().speakerId] || CHARACTERS['
</div>
</div>
<div class="dialogue-body">
<div class="dialogue-body" :class="{ 'game-over-body': currentNode().isGameOver }">
<p class="dialogue-text">„{{ currentNode().text }}“</p>
</div>
@@ -66,9 +73,10 @@ const currentSpeaker = () => CHARACTERS[currentNode().speakerId] || CHARACTERS['
v-for="(choice, idx) in currentNode().choices"
:key="idx"
class="choice-btn"
:class="{ 'game-over-btn': currentNode().isGameOver }"
@click="selectChoice(choice)"
>
<span class="choice-arrow">▶</span>
<span class="choice-arrow">{{ currentNode().isGameOver ? '🔄' : '▶' }}</span>
<span class="choice-text">„{{ choice.text }}“</span>
</button>
</div>
@@ -227,4 +235,54 @@ const currentSpeaker = () => CHARACTERS[currentNode().speakerId] || CHARACTERS['
color: #f59e0b;
font-size: 10px;
}
/* Game Over Styles */
.game-over-active {
background: #200505;
}
.fire-visual {
background: radial-gradient(circle at 50% 40%, #7f1d1d 0%, #1c0505 100%) !important;
border-bottom-color: #ef4444 !important;
box-shadow: 0 0 30px rgba(239, 68, 68, 0.5) inset;
}
.vampire-visual {
background: radial-gradient(circle at 50% 40%, #581c87 0%, #0f051d 100%) !important;
border-bottom-color: #a855f7 !important;
box-shadow: 0 0 30px rgba(168, 85, 247, 0.5) inset;
}
.game-over-frame {
border-color: #ef4444 !important;
box-shadow: 0 0 20px #ef4444 !important;
}
.game-over-card {
background: #1c0808 !important;
}
.game-over-body {
border-left-color: #ef4444 !important;
background: rgba(127, 29, 29, 0.3) !important;
}
.game-over-btn {
background: #7f1d1d !important;
border-color: #f87171 !important;
color: #fef08a !important;
font-weight: bold;
animation: pulse-border 1.5s infinite;
}
.game-over-btn:hover {
background: #991b1b !important;
transform: scale(1.02);
}
@keyframes pulse-border {
0%, 100% { box-shadow: 0 0 4px #ef4444; }
50% { box-shadow: 0 0 14px #ef4444; }
}
</style>
@@ -24,15 +24,33 @@ const activeDialog = ref<ActiveDialog | null>(null)
const duelActive = ref(false)
const duelStep = ref(0)
const duelWon = ref(false)
const duelIntroOpen = ref(false)
const zulumanMirrorActive = ref(false)
const trapdoorDiscovered = ref(store.unlockedEasterEggs.includes('hinterzimmer'))
let lastTrapTap = 0
function switchRoom(room: TavernRoom) {
sound.playDialogueBlip()
currentRoom.value = room
}
function handleTrapdoorClick() {
if (trapdoorDiscovered.value || store.unlockedEasterEggs.includes('hinterzimmer')) {
sound.playFanfare()
currentRoom.value = 'hinterzimmer'
return
}
const now = Date.now()
if (now - lastTrapTap < 450) {
// Double tap / double click
triggerTrapdoor()
} else {
lastTrapTap = now
sound.playDialogueBlip()
}
}
function triggerTrapdoor() {
sound.playFanfare()
trapdoorDiscovered.value = true
@@ -40,7 +58,7 @@ function triggerTrapdoor() {
currentRoom.value = 'hinterzimmer'
}
function enterSecretHinterzimmer() {
function enterPartyBunker() {
sound.playFanfare()
store.unlockEasterEgg('hinterzimmer')
currentRoom.value = 'hinterzimmer'
@@ -49,6 +67,7 @@ function enterSecretHinterzimmer() {
// Wildschwein Schnick-Schnack-Schnuck Minigame with NAT
type WildBoarChoice = 'keiler' | 'dickicht' | 'lanze'
const wildBoarIntroOpen = ref(false)
const wildBoarDuelActive = ref(false)
const wildBoarPlayerScore = ref(0)
const wildBoarNatScore = ref(0)
@@ -59,8 +78,14 @@ const wildBoarLastNatMove = ref<WildBoarChoice | null>(null)
const wildBoarGameOver = ref(false)
const wildBoarPlayerWon = ref(false)
function openWildBoarIntro() {
sound.playDialogueBlip()
wildBoarIntroOpen.value = true
}
function startWildBoarDuel() {
sound.playDialogueBlip()
wildBoarIntroOpen.value = false
wildBoarDuelActive.value = true
wildBoarPlayerScore.value = 0
wildBoarNatScore.value = 0
@@ -78,7 +103,10 @@ function formatBoarMove(m: WildBoarChoice): string {
return '🏹 Lanze'
}
function playWildBoarMove(playerChoice: WildBoarChoice) {
function playWildBoarMove(playerChoice: WildBoarChoice, event?: Event) {
if (event?.currentTarget) {
(event.currentTarget as HTMLElement).blur()
}
if (wildBoarGameOver.value) return
const choices: WildBoarChoice[] = ['keiler', 'dickicht', 'lanze']
@@ -209,10 +237,10 @@ function openCharacterDialog(charId: string) {
title: char.title,
portrait: char.portrait,
text: 'Servus Sascha! Schau dir meine Fest-Bühne an! Ich erzähle den Leuten gerade epische Geschichten von meinen Girls und meinen Heldentaten im Haumdaucher Dickicht. Bevor du meine Kronkorken kriegst, forder ich dich zum Hof-Duell heraus: Wildschwein-Schnick-Schnack-Schnuck!',
actionLabel: '🐗 Wildschwein-Duell starten! (Best of 3)',
actionLabel: '🐗 Zum Wildschwein-Duell!',
actionFn: () => {
activeDialog.value = null
startWildBoarDuel()
openWildBoarIntro()
}
}
} else if (charId === 'mane') {
@@ -234,8 +262,8 @@ function openCharacterDialog(charId: string) {
name: char.name,
title: char.title,
portrait: char.portrait,
text: 'Habe die Ehre Sascha! Schau dir dieses Panorama an. Ich halte hier die Stellung und habe dir 4 Kronkorken gesichert!',
actionLabel: 'Danke Hansi! (+4 Kronkorken)',
text: 'Habe die Ehre Sascha! Der Abschied naht... ich breche bald auf nach Münchanien. Aber vorher rocken wir heute Abend auf der Schlossbühne noch das gigantischste Abschiedskonzert der Geschichte! Nimm diese 4 Kronkorken als Proviant!',
actionLabel: 'Auf das Konzert, Hansi! (+4 Kronkorken)',
actionFn: () => {
store.addKronkorken(4)
activeDialog.value = null
@@ -247,7 +275,7 @@ function openCharacterDialog(charId: string) {
name: char.name,
title: char.title,
portrait: char.portrait,
text: 'Majestät! Willkommen im innersten VIP-Kreis des Basses! Die magischen Kristalle vibrieren auf 135 BPM und die Lasershow brennt! Hier sind 5 Kronkorken für den Stroboskop-Zauber!',
text: 'Majestät! Willkommen im innersten VIP-Party-Bunker des Basses! Die magischen Kristalle vibrieren auf 135 BPM und die Lasershow brennt! Hier sind 5 Kronkorken für den Stroboskop-Zauber!',
actionLabel: 'Zünde den Kristall-Zauber, Pü! (+5 Kronkorken)',
actionFn: () => {
store.addKronkorken(5)
@@ -273,7 +301,7 @@ function openCharacterDialog(charId: string) {
name: char.name,
title: char.title,
portrait: char.portrait,
text: 'Servus König Sascha! Im Hinterzimmer fließt das Helle kälter als die Nacht! Hoch die Krüge auf 40 Jahre Regentschaft!',
text: 'Servus König Sascha! Im Party Bunker fließt das Helle kälter als die Nacht! Hoch die Krüge auf 40 Jahre Regentschaft!',
actionLabel: 'Prost Viktor! (+3 Kronkorken & Helles)',
actionFn: () => {
store.addKronkorken(3)
@@ -290,8 +318,14 @@ function inspectMirror() {
store.unlockEasterEgg('zuluman')
}
function openGstanzlIntro() {
sound.playDialogueBlip()
duelIntroOpen.value = true
}
function startGstanzlDuel() {
sound.playDialogueBlip()
duelIntroOpen.value = false
duelActive.value = true
duelStep.value = 0
duelWon.value = false
@@ -354,16 +388,17 @@ function proceedToExpress() {
<span class="hotspot-badge glow-door">Zum Marktplatz ▶</span>
</button>
<!-- Luke zum Hinterraum (Completely invisible until clicked) -->
<!-- Luke zum Party Bunker (100% invisible until double-clicked) -->
<button
class="hotspot trapdoor-hotspot"
:class="{ 'trap-invisible': !trapdoorDiscovered && !store.unlockedEasterEggs.includes('hinterzimmer') }"
@click="triggerTrapdoor"
:title="trapdoorDiscovered || store.unlockedEasterEggs.includes('hinterzimmer') ? 'Luke zum Hinterraum' : undefined"
@click="handleTrapdoorClick"
@dblclick="triggerTrapdoor"
:title="trapdoorDiscovered || store.unlockedEasterEggs.includes('hinterzimmer') ? 'Luke zum Party Bunker' : undefined"
>
<template v-if="trapdoorDiscovered || store.unlockedEasterEggs.includes('hinterzimmer')">
<span class="trapdoor-icon">🚪</span>
<span class="trapdoor-badge">Luke zum Hinterraum</span>
<span class="trapdoor-badge">Luke zum Party Bunker 🪩</span>
</template>
</button>
</template>
@@ -479,7 +514,7 @@ function proceedToExpress() {
<!-- Door back to Gaststube -->
<button class="hotspot door-hotspot hotspot-door-back-vip" @click="switchRoom('schankraum')">
<span class="door-icon">🚪</span>
<span class="hotspot-badge glow-door">◀ Zurück in die Gaststube</span>
<span class="hotspot-badge glow-door">◀ Zurück in den Schankraum</span>
</button>
</template>
@@ -492,7 +527,7 @@ function proceedToExpress() {
currentRoom === 'nebenraum' ? '🎨 AKT III: KÖNIGLICHER NEBENRAUM & ATELIER 🎨' :
currentRoom === 'marktplatz' ? '🎪 AKT III: HAUMDAUCHER MARKTPLATZ 🎪' :
currentRoom === 'hinterland' ? '🌲 AKT III: ALPINES HINTERLAND 🌲' :
'🪩 AKT III: GEHEIMES VIP-HINTERZIMMER 🪩'
'🪩 AKT III: DER GEHEIME PARTY BUNKER 🪩'
}}
</div>
@@ -532,18 +567,18 @@ function proceedToExpress() {
:class="{ active: currentRoom === 'hinterzimmer' }"
@click="switchRoom('hinterzimmer')"
>
🪩 Hinterzimmer
🪩 Party Bunker
</button>
</div>
<!-- Action Row (Duel & Next Level) -->
<div class="tavern-nav-buttons">
<button class="duel-trigger" @click="startGstanzlDuel">
<button class="duel-trigger" @click="openGstanzlIntro">
⚔️ Gstanzl-Fechten
</button>
<button class="next-level-btn" @click="proceedToExpress">
➡️ Zum Fest-Konvoi!
🎸 Zu Akt IV: Abschiedskonzert!
</button>
</div>
</div>
@@ -586,6 +621,50 @@ function proceedToExpress() {
</div>
</div>
<!-- Gstanzl Intro Modal -->
<div v-if="duelIntroOpen" class="dialog-overlay" @click="duelIntroOpen = false">
<div class="dialog-box intro-modal-box" @click.stop>
<div class="intro-modal-header">
<span class="intro-tag">MINISPIEL INTRO</span>
<button class="duel-close-btn" @click="duelIntroOpen = false" aria-label="Schließen">✕</button>
</div>
<h2 class="intro-modal-title">⚔️ BAYERISCHES GSTANZL-FECHTEN</h2>
<p class="intro-modal-story">
Ein frecher Raubritter zweifelt an Saschas Regentschaft und lästert über 135-BPM-Techno! Zeige ihm, dass die bayerische Zunge schärfer sticht als jedes Schwert!
</p>
<div class="intro-modal-rules">
<div class="rule-line">🎶 <strong>3 Runden:</strong> Wähle den treffendsten bayerischen Reim-Konter.</div>
<div class="rule-line">🏆 <strong>Belohnung:</strong> +15 Kronkorken & 1.500 Punkte für den Highscore!</div>
</div>
<button class="action-btn start-duel-action-btn" @click="startGstanzlDuel">
🎤 Auf geht's zum Gstanzl!
</button>
</div>
</div>
<!-- Wildschwein Duel Intro Modal -->
<div v-if="wildBoarIntroOpen" class="dialog-overlay" @click="wildBoarIntroOpen = false">
<div class="dialog-box intro-modal-box" @click.stop>
<div class="intro-modal-header">
<span class="intro-tag">MINISPIEL INTRO</span>
<button class="duel-close-btn" @click="wildBoarIntroOpen = false" aria-label="Schließen">✕</button>
</div>
<h2 class="intro-modal-title">🐗 WILDSCHWEIN-SCHNICK-SCHNACK-SCHNUCK</h2>
<p class="intro-modal-story">
Hof-Chronist NAT fordert König Sascha zum traditionellen Haumdaucher Dickicht-Duell heraus! Wer beherrscht die Taktik des Waldes?
</p>
<div class="intro-modal-rules">
<div class="rule-line">🐗 <strong>Keiler</strong> bricht durch 🌿 <strong>Dickicht</strong></div>
<div class="rule-line">🌿 <strong>Dickicht</strong> fängt 🏹 <strong>Lanze</strong> ab</div>
<div class="rule-line">🏹 <strong>Lanze</strong> erlegt 🐗 <strong>Keiler</strong></div>
<div class="rule-line">👑 <strong>Format:</strong> Best of 3 (wer zuerst 2 Siege holt!).</div>
</div>
<button class="action-btn start-duel-action-btn" @click="startWildBoarDuel">
⚔️ Duell starten!
</button>
</div>
</div>
<!-- Gstanzl Duel Modal -->
<div v-if="duelActive" class="dialog-overlay">
<div class="dialog-box duel-box">
@@ -660,17 +739,17 @@ function proceedToExpress() {
<!-- Move Choices -->
<div v-if="!wildBoarGameOver" class="boar-choices">
<button class="boar-choice-btn" @click="playWildBoarMove('keiler')">
<button class="boar-choice-btn" @click="playWildBoarMove('keiler', $event)">
<span class="choice-icon">🐗</span>
<span class="choice-name">Keiler</span>
<span class="choice-sub">Bricht Dickicht</span>
</button>
<button class="boar-choice-btn" @click="playWildBoarMove('dickicht')">
<button class="boar-choice-btn" @click="playWildBoarMove('dickicht', $event)">
<span class="choice-icon">🌿</span>
<span class="choice-name">Dickicht</span>
<span class="choice-sub">Fängt Lanze</span>
</button>
<button class="boar-choice-btn" @click="playWildBoarMove('lanze')">
<button class="boar-choice-btn" @click="playWildBoarMove('lanze', $event)">
<span class="choice-icon">🏹</span>
<span class="choice-name">Lanze</span>
<span class="choice-sub">Erlegt Keiler</span>
@@ -776,21 +855,23 @@ function proceedToExpress() {
color: #38bdf8;
}
/* Trapdoor to Hinterzimmer Easter Egg */
/* Trapdoor to Party Bunker Easter Egg */
.trapdoor-hotspot {
position: absolute;
top: 73%;
left: 82%;
background: rgba(180, 83, 9, 0.4);
border: 1.5px dashed #ffd700;
border-radius: 8px;
padding: 3px 6px;
top: 84%;
left: 35%;
transform: translate(-50%, -50%);
background: rgba(212, 175, 55, 0.25);
border: 2px dashed #ffd700;
border-radius: 6px;
padding: 6px 10px;
cursor: pointer;
z-index: 12;
transition: all 0.2s;
display: flex;
align-items: center;
gap: 4px;
gap: 6px;
box-shadow: 0 0 12px rgba(255, 215, 0, 0.4);
}
.trapdoor-hotspot.trap-invisible,
@@ -802,19 +883,19 @@ function proceedToExpress() {
box-shadow: none !important;
outline: none !important;
transform: translate(-50%, -50%) !important;
width: 50px;
height: 50px;
width: 140px;
height: 65px;
padding: 0 !important;
cursor: pointer;
}
.trapdoor-icon {
font-size: 13px;
font-size: 14px;
}
.trapdoor-badge {
font-family: 'Press Start 2P', monospace;
font-size: 5.5px;
font-size: 6px;
color: #fef08a;
white-space: nowrap;
}
@@ -894,7 +975,7 @@ function proceedToExpress() {
.hotspot-door-hinterland { top: 34%; left: 76%; }
/* 3. Hinterland Hotspots */
.hotspot-mane { top: 44%; left: 36%; }
.hotspot-mane { top: 54%; left: 36%; }
.hiking-anim {
animation: hikeBob 1.2s infinite ease-in-out;
}
@@ -909,7 +990,7 @@ function proceedToExpress() {
transform: rotate(20deg);
}
.hotspot-hansi { top: 60%; left: 74%; }
.hotspot-hansi { top: 56%; left: 74%; }
.hotspot-door-back-marktplatz { top: 72%; left: 22%; }
/* 4. Hinterzimmer Hotspots & Strobe */
@@ -1378,13 +1459,26 @@ function proceedToExpress() {
align-items: center;
gap: 3px;
cursor: pointer;
outline: none;
transition: all 0.15s ease;
-webkit-tap-highlight-color: transparent;
}
.boar-choice-btn:hover {
.boar-choice-btn:focus {
outline: none;
}
.boar-choice-btn:active {
transform: scale(0.95);
background: #14532d;
border-color: #4ade80;
transform: translateY(-2px);
}
@media (hover: hover) {
.boar-choice-btn:hover {
background: #14532d;
border-color: #4ade80;
transform: translateY(-2px);
}
}
.choice-icon {
@@ -1430,4 +1524,76 @@ function proceedToExpress() {
background: #16a34a;
border-color: #86efac;
}
/* Intro Modals for Minigames */
.intro-modal-box {
max-width: 320px;
width: 95%;
background: #231209;
border: 3px double #d4af37;
border-radius: 10px;
padding: 14px;
color: #fef3c7;
box-shadow: 0 8px 24px rgba(0, 0, 0, 0.95);
}
.intro-modal-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 8px;
}
.intro-tag {
font-family: 'Press Start 2P', monospace;
font-size: 6px;
color: #f59e0b;
}
.intro-modal-title {
font-family: 'Press Start 2P', monospace;
font-size: 8.5px;
color: #ffd700;
margin: 0 0 8px 0;
line-height: 1.35;
}
.intro-modal-story {
font-family: 'MedievalSharp', serif;
font-size: 13px;
color: #fef08a;
line-height: 1.35;
margin: 0 0 10px 0;
}
.intro-modal-rules {
background: rgba(0, 0, 0, 0.45);
border-left: 3px solid #ffd700;
border-radius: 4px;
padding: 8px 10px;
margin-bottom: 12px;
display: flex;
flex-direction: column;
gap: 5px;
}
.rule-line {
font-family: 'MedievalSharp', serif;
font-size: 12px;
color: #fed7aa;
line-height: 1.3;
}
.start-duel-action-btn {
width: 100%;
background: #15803d !important;
border-color: #86efac !important;
font-family: 'Press Start 2P', monospace;
font-size: 7.5px;
padding: 10px !important;
}
.start-duel-action-btn:hover {
background: #16a34a !important;
}
</style>