- Generate and integrate authentic 16-bit LucasArts taproom scene with Theke, brass taps, bartender, drinking patrons, and bunker trapdoor
- Realign Schankraum hotspots for Verena, Lutz in hot tub, Armend at forge, room transitions, and centered bunker trapdoor
- Update Papa Markus canonical portrait and Taiwan street dining scene to be bald and clean-shaven with glasses and modern attire
- Enforce hotspot zero-occlusion rules for signposts, characters, and mobile room navigation bars
- Document Papa Markus specifications, tavern invariants, and layout guidelines in AGENTS.md
- Add automated sister capture and playthrough recording scripts
- Add global settings & pause modal (gear icon) with mute and reset, removing obsolete bag button
- Extend Prologue with Flo Maier (castle fire game over & Löschzug restart) and Viktor (vampire bite game over & Knoblauch restart)
- Rebuild Akt II as 3-level vertical Doodle Jump climber to rescue sisters Saskia, Maja, and Miriam with custom pixel portraits
- Update Akt III Schankraum with seamless oak floor, double-tap 'Luke zum Party Bunker', duel intro modals, and Hansi's departure in Hinterland
- Rebuild Akt IV as 3-lane medieval Guitar Hero rock concert with live crowd meter, combo multipliers, and Hansi duo
- Update AGENTS.md architectural documentation and playtest test suite
- Fix character portrait crops and version assets to portrait_v2, ensuring correct identities (resolving Nat/Verena mismatch)
- Update Schankraum scene image and configure Nginx cache-control to prevent stale asset caching
- Make secret beer tap completely invisible in tavern until clicked
- Reposition room hotspots in Act III to eliminate overlapping click targets
- Add exit button [✕] to Bavarian Gstanzl duel minigame
- Implement localStorage persistence in gameStore to maintain progress across page reloads
- Enable clean game state and storage reset when clicking "Nochmal spielen"
- Expand automated playtest script to cover Nat dialogue, duel exit, reload persistence, and game restart
- Add Vue 3 + Vite + TypeScript retro game: 'Saschas Kronkorken Kreuzzug: 40 Jahre Bass & Gerstensaft'
- Add dynamic GameBoy layout: controls visible only during arcade modes, fullscreen during dialogue and tavern
- Add QR code welcome & prequel screen with lore, feature preview, and audio hints
- Add competitive party highscore and ranking breakdown on royal certificate
- Add dedicated individual 1:1 character portraits for Sascha, Verena, NAT, Hansi, Mop, Lutz, Armend, Amy, Mane, Pü, and Mario
- Add Dockerfile, Makefile, and K8s deployment at sasch40.haumdaucher.de
- Update openclaw timeout configuration