- Replace schankraum with v6: exactly one Queen Verena with tiara on upper gallery, Lutz in hot tub, Armend at forge, rustic beer taps, no crowns at patron tables, seamless secret oak trapdoor without text
- Rename Papa Markus button to 'Markus (Vater)' and place above his head in stall window to avoid facial/body occlusion
- Relocate character hotspot badges across all tavern scenes (Verena, Lutz, Armend, Amy, Mane, Viktor, Pü) onto railings, table rims, and lower body levels to guarantee zero occlusion of faces or bodies
- Recreate 16-bit LucasArts portraits for Saskia, Maja, and Miriam matching real-life source photos
- Add 3 sisters showcase in Act II intro modal and golden portrait badges on goal platforms
- Fix Act III background scaling: lock scene to 9:16 aspect ratio with medieval ornamental side borders and corner brackets
- Ensure 100% full background visibility with zero cropping and lock hotspot buttons to image features across all screen sizes
- Fix cache issue by referencing schankraum_v5.jpg with cache buster query
- Re-position NAT button to feet (top: 70%) and Mario button to knees (top: 79%) to eliminate face occlusion
- Generate and integrate authentic 16-bit LucasArts taproom scene with Theke, brass taps, bartender, drinking patrons, and bunker trapdoor
- Realign Schankraum hotspots for Verena, Lutz in hot tub, Armend at forge, room transitions, and centered bunker trapdoor
- Update Papa Markus canonical portrait and Taiwan street dining scene to be bald and clean-shaven with glasses and modern attire
- Enforce hotspot zero-occlusion rules for signposts, characters, and mobile room navigation bars
- Document Papa Markus specifications, tavern invariants, and layout guidelines in AGENTS.md
- Add automated sister capture and playthrough recording scripts
- Add global settings & pause modal (gear icon) with mute and reset, removing obsolete bag button
- Extend Prologue with Flo Maier (castle fire game over & Löschzug restart) and Viktor (vampire bite game over & Knoblauch restart)
- Rebuild Akt II as 3-level vertical Doodle Jump climber to rescue sisters Saskia, Maja, and Miriam with custom pixel portraits
- Update Akt III Schankraum with seamless oak floor, double-tap 'Luke zum Party Bunker', duel intro modals, and Hansi's departure in Hinterland
- Rebuild Akt IV as 3-lane medieval Guitar Hero rock concert with live crowd meter, combo multipliers, and Hansi duo
- Update AGENTS.md architectural documentation and playtest test suite
- Split GameBoy chassis brand header: 'AKT III' on clean dedicated second line
- Add 5-room tavern architecture: Schankraum, Nebenraum, Marktplatz, Hinterland, Hinterzimmer
- Introduce Nebenraum (Kemenate/Atelier) with Amy at her easel painting the neon banner and Zuluman magic mirror
- Update Marktplatz scene with Mario juggling chainsaws/hops and NAT on the festival stage
- Implement Wildschwein-Schnick-Schnack-Schnuck minigame against NAT (Best of 3, Keiler > Dickicht > Lanze > Keiler)
- Replace secret tap with cellar floor trapdoor ('Luke zum Hinterraum') initially invisible
- Update automated playtest covering all 25 screens with zero console/network errors
- Document all architectural decisions in projects/sasch40/AGENTS.md
- Fix character portrait crops and version assets to portrait_v2, ensuring correct identities (resolving Nat/Verena mismatch)
- Update Schankraum scene image and configure Nginx cache-control to prevent stale asset caching
- Make secret beer tap completely invisible in tavern until clicked
- Reposition room hotspots in Act III to eliminate overlapping click targets
- Add exit button [✕] to Bavarian Gstanzl duel minigame
- Implement localStorage persistence in gameStore to maintain progress across page reloads
- Enable clean game state and storage reset when clicking "Nochmal spielen"
- Expand automated playtest script to cover Nat dialogue, duel exit, reload persistence, and game restart
- Hide GameBoy D-Pad and action buttons during RPG and dialogue modes
- Add prequel intro landing screen for QR code arrivals with Haumdaucher lore
- Clean baked-in text from tavern scene background and streamline navigation bar
- Add safe-zone margins and HTML HUD in platformer and party express acts
- Optimize Certificate modal layout and scoring breakdown for mobile screens
- Add automated end-to-end browser playtest script with Puppeteer
- Accelerate Docker build via native pre-compilation
- Add Vue 3 + Vite + TypeScript retro game: 'Saschas Kronkorken Kreuzzug: 40 Jahre Bass & Gerstensaft'
- Add dynamic GameBoy layout: controls visible only during arcade modes, fullscreen during dialogue and tavern
- Add QR code welcome & prequel screen with lore, feature preview, and audio hints
- Add competitive party highscore and ranking breakdown on royal certificate
- Add dedicated individual 1:1 character portraits for Sascha, Verena, NAT, Hansi, Mop, Lutz, Armend, Amy, Mane, Pü, and Mario
- Add Dockerfile, Makefile, and K8s deployment at sasch40.haumdaucher.de
- Update openclaw timeout configuration
- Update init.sh with smart checkout, patch application, sync-inventory alias, and runbook output
- Rewrite bootstrap/README.md with step-by-step upgrade guide, architectural invariants, and troubleshooting
- Update bootstrap/AGENTS.md with single-node operational rules and OS constraints
- terraform: add ovh_domain_zone_record.moritzgraf_domain pointing to cluster IP
- k8s/web: modernize Ingress to networking.k8s.io/v1 with traefik class and auto-renew TLS certificate
- k8s/backup: set activeDeadlineSeconds and backoffLimit: 3 on gdrive-to-gphotos, clean dead pods
- k8s/openclaw: set failedJobsHistoryLimit: 1 on wiki backup cronjob and purge stale failed job
- k8s/coder: increase postgresql CPU limit to 500m to eliminate CFS CPU throttling